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Devil Shark

Size
Gargantuan
Type
Monstrosity
Challenge Rating
13
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
16
Speeds
0, swim 60
Walking Speed
0
Swimming Speed
60
Strength Score
24
Dexterity Score
14
Constitution Score
22
Intelligence Score
14
Wisdom Score
20
Charisma Score
14
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Intimidation, Perception, Religion, Stealth, Survival
Vision
Blindsight (60ft)
Languages Ref
Aquan, Deep Speech, telepathy 120 ft.
Hit Points
198
Resistances
Resistant to Fire Damage, Immune to Cold Damage
Languages
Aquan, Deep Speech, Telepathy (120ft)

Gargantuan monstrosity, neutral evil


Armor Class 16 (natural armor)

Hit Points 198 (12d20+72)

Speed 0 ft., swim 60 ft.


STR
24 (+7)
DEX
14 (+2)
CON
22 (+6)
INT
14 (+2)
WIS
20 (+5)
CHA
14 (+2)

Saving Throws Dex +7, Con +11, Wis +10

Skills Intimidation +7, Perception +10, Religion +7, Stealth +7, Survival +10

Damage Resistances fire

Damage Immunities cold

Senses blindsight 60 ft., passive Perception 20

Languages Aquan, Deep Speech, telepathy 120 ft.

Challenge 13 (10,000 XP)

Blood Frenzy. The devil shark has advantage on melee attack rolls against any creature that doesn't have all its hp.

Keen Smell. The devil shark has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. The devil shark has advantage on saving throws against spells and other magical effects.

Shark Telepathy. The devil shark can magically command any shark within 120 feet of it, using a limited telepathy. This command is limited to simple concepts such as “come here,” “defend me,” or “attack this target.”

Water Breathing. The devil shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage and the target is grappled (escape DC 18).

Swallow. The devil shark makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the devil shark, and it takes 21 (6d6) acid damage at the start of each of the devil shark's turns. A devil shark can have two Large, four Medium, or six Small creatures swallowed at a time.

If the devil shark takes 30 damage or more on a single turn from a swallowed creature, the devil shark must succeed on a DC 18 Constitution saving throw or regurgitate all swallowed creatures, which fall prone within 10 feet of the devil shark. If the devil shark dies, a swallowed creature is no longer restrained by it and can escape by using 20 feet of movement, exiting prone.

Freezing Breath (Recharge 5-6). The devil shark exhales a 60-foot cone of supernaturally cold water. Each creature in that area must make a DC 18 Constitution saving throw. On a failed save, a target takes 54 (12d8) cold damage and is pushed 20 feet away from the devil shark. On a success, a target takes half the damage but isn't pushed.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.