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Devilbound Gnome

Size
Small
Type
Humanoid
Challenge Rating
9
Source
Tome of Beasts 2023
Alignment
Any
Armor Class
17
Speeds
25
Walking Speed
25
Strength Score
10
Dexterity Score
14
Constitution Score
15
Intelligence Score
16
Wisdom Score
12
Charisma Score
21
Saving Throws
Constitution, Intelligence, Charisma
Skill Proficiencies
Arcana, Deception, History, Persuasion
Vision
Darkvision (60ft)
Languages Ref
Common, Infernal, Gnomish
Hit Points
104
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Poison Damage, Resistant to Non-Magical Damage
Languages
Aethyrian Common, Infernal, Azuran (Gnomish)

Small humanoid, Any Evil


Armor Class 17 (Infernal Blessing)

Hit Points 104 (19d6 + 38)

Speed 25 ft.


STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
21 (+5)

Saving Throws Con +6, Int +7, Cha +9

Skills Arcana +7, Deception +9, History +7, Persuasion +9

Damage Vulnerabilities False

Damage Resistances cold, fire, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons

Damage Immunities False

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 11

Languages Common, Infernal, Gnomish

Challenge 9 (5,000 XP)

Infernal Blessing. While the devilbound gnome is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above) and saving throws. In addition, magical darkness doesn't impede the gnome's darkvision.

Infernal Bond. The devilbound gnome is magically bound to an imp. The imp acts as an ally of the gnome's, obeying its spoken commands. The gnome can perceive through the imp's senses, speak through its mouth, and communicate with it telepathically even if the two aren't on the same plane of existence.

Magic Resistance. The devilbound gnome has advantage on saving throws against spells and other magical effects.

Actions

Hellish Blast. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 12 (2d6 + 5) fire damage plus 9 (2d8) poison damage.

Hell's Servitors (1/Day). The devilbound gnome magically calls 1d4 devils with a challenge rating of 4 or lower, or it calls 1 devil with a challenge rating of 6 or lower. The called Fiends arrive in 1d4 rounds, acting as allies of the gnome and obeying its spoken commands. The Fiends remain for 1 hour, until the gnome dies, or until the gnome dismisses them as a bonus action.

To Hell and Back (1/Day). The devilbound gnome sends one creature it can see within 60 feet of it hurling through Hell. The target must make a DC 17 Wisdom saving throw. On a success, the target takes 35 (10d6) fire damage as Hell pulls on the creature. On a failure, the target is incapacitated and disappears, as it takes a quick trip through the nightmarish landscapes of Hell. At the end of the gnome's next turn, the target reappears in the space it previously occupied, or the nearest unoccupied space, and takes 55 (10d10) psychic damage.

Spellcasting. The devilbound gnome casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, minor illusion, prestidigitation
3/day each: command, dimension door, invisibility
1/day each: fly, haste, wall of fire

Reactions

Fiendish Sacrifice. When the devilbound gnome is reduced to 0 hp, it can sacrifice a Fiend called with the Hell's Servitor's action or sacrifice its bonded imp, preventing the damage and killing the chosen Fiend. If the gnome sacrifices its bonded imp, it loses its Infernal Blessing and Infernal Bond traits until it receives a new imp from its patron devil.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.