Dhampir
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 1
- Source
- Creature Codex
- Alignment
- Any
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 12
- Dexterity Score
- 15
- Constitution Score
- 14
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 16
- Saving Throws
- Dexterity, Charisma
- Skill Proficiencies
- Athletics, Deception, Persuasion, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common
- Hit Points
- 32
- Resistances
- Resistant to Necrotic Damage
- Languages
- Aethyrian Common
Medium humanoid (dhampir), any alignment
Armor Class 15 (leather, shield)
Hit Points 32 (5d8+10)
Speed 30 ft.
- STR
- 12 (+1)
- DEX
- 15 (+2)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 16 (+3)
Saving Throws Dex +4, Cha +5
Skills Athletics +3, Deception +5, Persuasion +5, Stealth +4
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)
Undead Resistance. The dhampir has advantage on saving throws against disease.
Actions
Multiattack. The dhampir makes two rapier or two shortbow attacks. It can make a grapple attack or Dark Thirst attack in place of any attack.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dark Thirst. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is grappled by the dhampir, incapacitated, or restrained. Hit: 1 piercing damage plus 3 (1d6) necrotic damage. The dhampir regains hp equal to the amount of necrotic damage dealt.
Predatory Charm. The dhampir magically beguiles the mind of one humanoid it can see within 30 feet for 1 hour. The target must succeed on a DC 13 Charisma saving throw or the dhampir has advantage on Charisma checks against the target. If the dhampir or any of its allies damage the target, the effect ends. If the target's saving throw is successful or the effect ends, the target is immune to this dhampir's Predatory Charm for the next 24 hours. A creature immune to being charmed is immune to this effect. A dhampir can have only one target affected by its Predatory Charm at a time. If it uses its Predatory Charm on another target, the effect on the previous target ends.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.