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Dinosaur, Thundercall Hadrosaur

Size
Huge
Type
Monstrosity
Challenge Rating
11
Source
Tome of Beasts 3
Alignment
Unaligned
Armor Class
16
Speeds
40
Walking Speed
40
Strength Score
24
Dexterity Score
9
Constitution Score
18
Intelligence Score
4
Wisdom Score
13
Charisma Score
7
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Perception
Languages Ref
—
Hit Points
168
Condition Immunities
Deafened
Resistances
Resistant to Thunder Damage

Huge monstrosity, unaligned


Armor Class 16 (natural armor)

Hit Points 168 (16d12+64)

Speed 40 ft.


STR
24 (+7)
DEX
9 (−1)
CON
18 (+4)
INT
4 (−3)
WIS
13 (+1)
CHA
7 (−2)

Saving Throws Dex +3, Con +8, Wis +5

Skills Perception +1

Damage Resistances thunder

Condition Immunities deafened

Senses passive Perception 15

Languages —

Challenge 11 (7,200 XP)

Siege Monster. Double damage to objects/structures.

Actions

Multiattack. Three Slam attacks.

Slam. Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone.

Thunderous Bellow (Recharge 5-6). The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone.

Reactions

Sonic Shield. The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.