Dire Wolf
- Size
- Large
- Type
- Beast
- Challenge Rating
- 1
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 13
- Speeds
- 50
- Walking Speed
- 50
- Strength Score
- 16
- Dexterity Score
- 14
- Constitution Score
- 14
- Intelligence Score
- 2
- Wisdom Score
- 12
- Charisma Score
- 6
- Skill Proficiencies
- Perception, Stealth
- Vision
- Darkvision (30ft)
- Languages Ref
- —
- Hit Points
- 30
Large beast
Armor Class 13
Hit Points 30 (4d10+8)
Speed 50 ft.
- STR
- 16 (+3)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 2 (−4)
- WIS
- 12 (+1)
- CHA
- 6 (−2)
Skills Perception +3, Stealth +4
Senses darkvision 30 ft., passive Perception 13
Languages —
Challenge 1 (200 XP)
Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.