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Divi Noble

Size
Large
Type
Elemental
Challenge Rating
11
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
18
Speeds
30, fly 30, burrow 30
Walking Speed
30
Flying Speed
30
Burrowing Speed
30
Strength Score
22
Dexterity Score
12
Constitution Score
22
Intelligence Score
5
Wisdom Score
6
Charisma Score
6
Saving Throws
Strength, Constitution, Intelligence, Wisdom, Charisma
Skill Proficiencies
Athletics, Perception
Vision
Darkvision (120ft), Tremorsense (30ft)
Languages Ref
Terran
Hit Points
345
Condition Immunities
Petrified
Resistances
Resistant to Acid Damage
Languages
Terran

Large elemental


Armor Class 18

Hit Points 345 (30d10+180)

Speed 30 ft., burrow 30 ft., fly 30 ft.


STR
22 (+6)
DEX
12 (+1)
CON
22 (+6)
INT
5 (−3)
WIS
6 (−2)
CHA
6 (−2)

Saving Throws Str +10, Con +10, Int +5, Wis +6, Cha +6

Skills Athletics +10, Perception +6

Damage Resistances acid

Condition Immunities petrified

Senses darkvision 120 ft., tremorsense 30 ft., passive Perception 16

Languages Terran

Challenge 11 (7,200 XP)

Earth Glide. The divi can burrow through nonmagical, unworked earth and stone without disturbing it.

Innate Spellcasting. The divis innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, stone shape, 3/day each: creation, move earth, passwall, tongues, 1/day each: conjure elemental (earth elemental only), plane shift (to Elemental Plane of Earth only)

Actions

Multiattack. The divi makes two melee attacks.

Crushing Hand. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the target is grappled (escape DC 18). Until this grapple ends the divi can't use Crushing Hand on another target and has advantage on Crushing Hand attacks against this target and the target can't breathe.

Stone Club. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Quake (Recharge 5-6). Amid deafening rumbling the ground shakes in a 10-foot radius around a point on an earth or stone surface within 90 feet. The area becomes difficult terrain. Each non-elemental creature in the area makes a DC 18 Constitution saving throw taking 24 (7d6) thunder damage and falling prone on a failure or taking half damage on a success.

Bonus Actions

Stone Wall (1/Day). A permanent stone wall magically rises from an earth or stone surface within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. If it appears in a creatures space, the creature can choose which side of the wall to move to. Each 10-foot-by-10-foot section of the wall is an object with AC 18 and 30 hit points.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.