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Dokkaebi

Size
Medium
Type
Fey
Challenge Rating
2
Source
Tome of Beasts 3
Alignment
Chaotic-Neutral, Chaotic-Good
Armor Class
12
Speeds
30
Walking Speed
30
Strength Score
16
Dexterity Score
15
Constitution Score
14
Intelligence Score
13
Wisdom Score
9
Charisma Score
12
Saving Throws
Dexterity
Skill Proficiencies
Perception
Languages Ref
Common, Elvish, Sylvan
Hit Points
78
Languages
Aethyrian Common, Elvish, Sylvan

Medium fey, chaotic neutral or chaotic good


Armor Class 12

Hit Points 78 (12d8+24)

Speed 30 ft.


STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
9 (−1)
CHA
12 (+1)

Saving Throws Dex +4

Skills Perception −1

Senses darkvision 60', passive Perception 9

Languages Common, Elvish, Sylvan

Challenge 2 (450 XP)

Invisibility Hat. Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties.

Wrestler. Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple.

Actions

Multiattack. Three attacks with its club.

Dokkaebi Bangmangi. Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below..

Invisibility. Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can't use this if it doesn't have its hat.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.