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Dorreq

Size
Medium
Type
Aberration
Challenge Rating
4
Source
Tome of Beasts
Alignment
Neutral-Evil
Armor Class
15
Speeds
20, climb 15
Walking Speed
20
Climbing Speed
15
Strength Score
19
Dexterity Score
19
Constitution Score
13
Intelligence Score
11
Wisdom Score
8
Charisma Score
6
Saving Throws
Dexterity
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Void Speech
Hit Points
93
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Lightning Damage

Medium aberration, neutral evil


Armor Class 15 (natural armor)

Hit Points 93 (17d8+17)

Speed 20 ft., climb 15 ft.


STR
19 (+4)
DEX
19 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
8 (−1)
CHA
6 (−2)

Saving Throws Dex +6

Skills Perception +3, Stealth +8

Damage Resistances acid, cold, lightning

Senses darkvision 60 ft., passive Perception 13

Languages Void Speech

Challenge 4 (1,100 XP)

Innate Spellcasting. The dorreq's innate spellcasting ability is Intelligence (spell save DC 10). It can innately cast the following spells, requiring no material components: 3/day each: blink, dimension door, haste, shatter Wasteland Stride. This ability works like tree stride, but the dorreq can use it to sink into and appear out of any sandy or rocky ground, and the range is only 30 ft. Using this ability replaces the dorreq's usual movement.

Actions

Multiattack. The dorreq makes two tentacle attacks and one bite attack. If both tentacle attacks hit, the target is grappled (escape DC 14).

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If both tentacles hit the same target in a single turn, the target is grappled (escape DC 14) and pulled within reach of the bite attack, if it was farther than 5 feet away. The target must be size Large or smaller to be pulled this way. The dorreq can maintain a grapple on one Large, two Medium, or two Small creatures at one time.

Entanglement. Any creature that starts its turn within 10 feet of a dorreq must make a successful DC 14 Dexterity saving throw each round or be restrained by the dorreq's tentacles until the start of its next turn. On its turn, the dorreq can ignore or freely release a creature in the affected area.

Description

These twitching balls of tentacles surround an inhuman face dominated by a squid-like beak.
Servants of the Void. The dorreqi are servants to ancient horrors of the void and realms beyond human understanding. They are guardians and sentries for such creatures, and they swarm and attack any creatures approaching too close to the elder aberrations they serve.
Death from Above. Dorreq prefer to drop on their victims from above, pinning them in a grapple attack with their many tentacles and biting them with their large chitinous beaks.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.