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Dragon, Chromatic, White, Young

Size
Large
Type
Dragon
Alignment
Chaotic-Evil
Armor Class
14
Speeds
40, burrow 20, fly 80, swim 40
Strength Score
18
Dexterity Score
10
Constitution Score
18
Intelligence Score
6
Wisdom Score
11
Charisma Score
12
Saving Throws
Dexterity, Constitution, Wisdom, Charisma
Skill Proficiencies
Perception, Stealth
Vision
Blindsight (30ft), Darkvision (120ft)
Languages Ref
Common, Draconic
Hit Points
133
Resistances
Immune to Cold Damage
Languages
Aethyrian Common
Draconic

Languages Prep

Aethyrian Common
Draconic

Large dragon, chaotic evil


Armor Class 17 (natural armor)

Hit Points 133 (14d10+56)

Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.


STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
6 (−2)
WIS
11 (+0)
CHA
12 (+1)

Saving Throws Dex +3, Con +7, Wis +3, Cha +4

Skills Perception +6, Stealth +3

Damage Immunities cold

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16

Languages Common, Draconic

Challenge 6 (2,300 XP)

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.