Dragon, Metallic, Brass, Wyrmling
- Size
- Medium
- Type
- Dragon
- Alignment
- Chaotic-Good
- Armor Class
- 16
- Speeds
- 30, burrow 15, fly 60
- Strength Score
- 15
- Dexterity Score
- 10
- Constitution Score
- 13
- Intelligence Score
- 10
- Wisdom Score
- 11
- Charisma Score
- 13
- Saving Throws
- Dexterity, Constitution, Wisdom, Charisma
- Skill Proficiencies
- Perception, Stealth
- Vision
- Blindsight (10ft), Darkvision (60ft)
- Languages Ref
- Draconic
- Hit Points
- 16
- Resistances
- Immune to Fire Damage
- Languages Prep
- Draconic
- Languages
- Draconic
Medium dragon, chaotic good
Armor Class 16 (natural armor)
Hit Points 16 (3d8+3)
Speed 30 ft., burrow 15 ft., fly 60 ft.
- STR
- 15 (+2)
- DEX
- 10 (+0)
- CON
- 13 (+1)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 13 (+1)
Saving Throws Dex +2, Con +3, Wis +2, Cha +3
Skills Perception +4, Stealth +2
Damage Immunities fire
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 1 (200 XP)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.