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Dragon, Metallic, Brass, Young

Size
Large
Type
Dragon
Alignment
Chaotic-Good
Armor Class
17
Speeds
40, burrow 20, fly 80
Strength Score
19
Dexterity Score
10
Constitution Score
17
Intelligence Score
12
Wisdom Score
11
Charisma Score
15
Saving Throws
Dexterity, Constitution, Wisdom, Charisma
Skill Proficiencies
Perception, Persuasion, Stealth
Vision
Blindsight (30ft), Darkvision (120ft)
Languages Ref
Common, Draconic
Hit Points
110
Resistances
Immune to Fire Damage
Languages
Aethyrian Common
Draconic

Languages Prep

Aethyrian Common
Draconic

Large dragon, chaotic good


Armor Class 17 (natural armor)

Hit Points 110 (13d10+39)

Speed 40 ft., burrow 20 ft., fly 80 ft.


STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)

Saving Throws Dex +3, Con +6, Wis +3, Cha +5

Skills Perception +6, Persuasion +5, Stealth +3

Damage Immunities fire

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16

Languages Common, Draconic

Challenge 6 (2,300 XP)

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.