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Dread Examiner

Size
Large
Type
Aberration
Challenge Rating
21
Source
Tome of Beasts 3
Alignment
Neutral-Evil
Armor Class
19
Speeds
30, fly 30, swim 30
Walking Speed
30
Swimming Speed
30
Flying Speed
30
Strength Score
20
Dexterity Score
16
Constitution Score
22
Intelligence Score
25
Wisdom Score
23
Charisma Score
25
Saving Throws
Constitution, Intelligence, Wisdom, Charisma
Skill Proficiencies
Perception
Languages Ref
all, telepathy 120'
Hit Points
322
Condition Immunities
Exhaustion 1, Paralyzed, Petrified, Poisoned, Prone, Restrained
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Immune to Poison Damage, Immune to Non-Magical Damage
Languages
All

Large aberration, neutral evil


Armor Class 19 (natural armor)

Hit Points 322 (28d10+168)

Speed 30 ft., fly 30 ft., swim 30 ft.


STR
20 (+5)
DEX
16 (+3)
CON
22 (+6)
INT
25 (+7)
WIS
23 (+6)
CHA
25 (+7)

Saving Throws Con +1, Int +1, Wis +1, Cha +1

Skills Perception +6

Damage Resistances acid, cold, fire

Damage Immunities poison; bludgeoning, piercing, and slashing damage from nonmagical attacks

Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, restrained

Senses truesight 120', passive Perception 23

Languages all, telepathy 120'

Challenge 21 (33,000 XP)

Legendary Resistance (3/Day). Choose to succeed failed save.

Magic Resistance. Advantage: spell/magic effect saves.

Otherworldly Form. Its form is tentative in its cohesion as well as its adherence to physical laws. Immune to effects that cause the loss of limbs such as the effects of a sword of sharpness or vorpal sword. Immune to any spell or effect that would alter its form and it can move through a space as narrow as 1 foot wide with o squeezing.

Psychic Awareness. If it is being directly observed at the start of its turn it can immediately make a Wis (Perception) check to notice the observer. Once it has noticed the observer it always knows observer's exact location regardless of cover obscurement or invisibility as long as observer is within 120' of examiner.

Sense Magic. The dread examiner senses magic within 120' of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack. Three Force Swipe or Force Blast attacks. It can replace one attack with use of Spellcasting.

Force Swipe. Melee Spell Attack: +14 to hit, 5 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be pushed up to 10 ft. in a direction of examiner's choosing.

Force Blast. Ranged Spell Attack: +14 to hit, 120 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be knocked prone.

Spellcasting (Psionics). Cha (DC 22) no spell components: At will: dispel magic fabricate (as an action) telekinesis3/day ea: animate objects wall of force1/day: true polymorph

Legendary Actions

Teleport. Magically teleports along with any equipment it is wearing or carrying up to 120' to an unoccupied spot it sees.

Reform (2). The dread examiner rearranges its disjointed parts and regains 36 (8d8) hp.

Psychic Surge (3). The dread examiner releases a wave of psychic energy. Each creature within 20' of it: 21 (6d6) psychic can't use reactions and has disadvantage on attack rolls and ability checks until the end of its next turn. (DC 20 Wis half damage and ignores the other effects.)

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.