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Dream Eater (Tome of Beasts 2023)

Size
Medium
Type
Fiend
Challenge Rating
5
Source
Tome of Beasts 2023
Alignment
Lawful-Evil
Armor Class
15
Speeds
20, fly 30
Walking Speed
20
Flying Speed
30
Strength Score
15
Dexterity Score
18
Constitution Score
17
Intelligence Score
16
Wisdom Score
13
Charisma Score
20
Skill Proficiencies
Deception, Insight, Persuasion
Vision
Darkvision (60ft)
Languages Ref
Abyssal, Celestial, Common, Infernal, telepathy 120 ft.
Hit Points
75
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Abyssal, Celestial, Aethyrian Common, Infernal, Telepathy (120ft)

Medium fiend, Lawful Evil


Armor Class 15 (natural armor)

Hit Points 75 (10d8 + 30)

Speed 20 ft., fly 30 ft.


STR
15 (+2)
DEX
18 (+4)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
20 (+5)

Skills Deception +8, Insight +4, Persuasion +8

Damage Vulnerabilities False

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 11

Languages Abyssal, Celestial, Common, Infernal, telepathy 120 ft.

Challenge 5 (1,800 XP)

Dream Eater's Caress. A creature that starts its turn grappled by the dream eater must succeed on a DC 14 Charisma saving throw or take 5 (2d4) psychic damage. The dream eater gains temporary hp equal to the psychic damage dealt.

Actions

Multiattack. The dream eater uses its Lotus Scent. It then makes one Bite attack and one Claw attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the creature is restrained. The dream eater has two claws, each of which can grapple only one target.

Lotus Scent. The dream eater secretes an oily chemical that most creatures find intoxicating. Each creature that isn't a Construct or Undead within 15 feet of the dream eater must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. While poisoned, the creature is charmed by the fiend. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dream eater's Lotus Scent for the next 24 hours.

Waking Dreams (Recharge 5-6). Each creature within 20 feet of the dream eater must make a DC 14 Charisma saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is incapacitated for 1 minute. When it moves, an incapacitated creature moves in a random direction. On a success, a creature takes half the damage and isn't incapacitated. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Change Shape. The dream eater magically transforms into a Small or Medium humanoid it has seen, or back into its true form, which is a Fiend. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.