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Dream Wraith

Size
Medium
Type
Undead
Challenge Rating
5
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
14
Speeds
0, fly 60
Walking Speed
0
Flying Speed
60
Strength Score
6
Dexterity Score
18
Constitution Score
17
Intelligence Score
12
Wisdom Score
15
Charisma Score
16
Skill Proficiencies
Stealth
Vision
Darkvision (60ft)
Languages Ref
Common
Hit Points
60
Condition Immunities
Poisoned
Resistances
Vulnerable to Psychic Damage, Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage
Languages
Aethyrian Common

Medium undead, neutral evil


Armor Class 14

Hit Points 60 (8d8+24)

Speed 0 ft., fly 60 ft. (hover)


STR
6 (−2)
DEX
18 (+4)
CON
17 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
16 (+3)

Skills Stealth +7

Damage Vulnerabilities psychic

Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Common

Challenge 5 (1,800 XP)

Create Wraith. Any humanoid that dies at the hands of a dream wraith rises 1 hour later as a wraith under the dream wraith's control.

Incorporeal Movement. The dream wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the dream wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Sleep Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or fall unconscious.

Steal Dreams. The dream wraith targets an unconscious or sleeping creature within 5 feet of it. The creature must succeed on a DC 14 Constitution saving throw or be reduced to 0 hp. The dream wraith gains temporary hp for 1 hour equal to the amount of hp the creature lost.

Reactions

Dreamer's Gaze. When a creature the dream wraith can see starts its turn within 30 feet of the dream wraith, the dream wraith can create the illusion that it looks like that creature's most recently departed loved one. If the creature can see the dream wraith, it must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its turn.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.