Druid
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 2
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 11
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 10
- Dexterity Score
- 12
- Constitution Score
- 14
- Intelligence Score
- 12
- Wisdom Score
- 14
- Charisma Score
- 10
- Saving Throws
- Strength, Wisdom
- Skill Proficiencies
- Animal Handling, Medicine, Nature, Perception
- Languages Ref
- Druidic plus any two
- Hit Points
- 39
Medium humanoid
Armor Class 11
Hit Points 39 (6d8+12)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 12 (+1)
- WIS
- 14 (+2)
- CHA
- 10 (+0)
Saving Throws Str +2, Wis +4
Skills Animal +0, Medicine +4, Nature +3, Perception +4
Senses passive Perception 14
Languages Druidic plus any two
Challenge 2 (450 XP)
Spellcasting. The druid is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12
+4 to hit with spell attacks). They have the following druid spells prepared:
Cantrips (at will): druidcraft
produce flame
shillelagh
1st-level (4 slots): entangle
longstrider
speak with animals
thunderwave
2nd-level (3 slots): animal messenger
barkskin
Actions
Shillelagh (True Form Only). Melee Spell Attack: +4 to hit, reach 5 ft one target. Hit: 6 (1d8 + 2) magical bludgeoning damage.
Bite (Medium or Large Beast Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft one target. Hit: 11 (2d8 + 2) piercing damage.
Beast Form. The druid magically transforms into a Large or smaller beast or back into their true form. While in beast form they retain their game statistics can't cast spells and can't speak. The druids Speed increases by 10 feet and when appropriate to their beast form they gain climb fly or swim speeds of 40 feet. Any equipment the druid is wearing or wielding merges into their new form.
Produce Flame (Cantrip; V, S). Ranged Spell Attack: +4 to hit, range 30 ft one target. Hit: 4 (1d8) fire damage.
Entangle (1st-Level; V, S, Concentration). Vines erupt in a 20-foot square centered on a spot on the ground within 120 feet. The area is difficult terrain for 1 minute. Each creature in the area when the spell is cast makes a DC 12 Strength saving throw. On a failure it is restrained by vines. A creature restrained in this way can use its action to make a Strength check (DC 12) freeing itself on a success.
Thunderwave (1st-Level; V, S). Thunder rolls from the druid in a 15-foot cube. Each creature in the area makes a DC 12 Constitution saving throw. On a failure a creature takes 9 (2d8) thunder damage and is pushed 10 feet from the druid. On a success a creature takes half damage and is not pushed.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.