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Dubius

Size
Small
Type
Fiend
Challenge Rating
2
Source
Tome of Beasts 3
Alignment
Neutral-Evil
Armor Class
14
Speeds
30
Walking Speed
30
Strength Score
9
Dexterity Score
15
Constitution Score
12
Intelligence Score
10
Wisdom Score
9
Charisma Score
16
Skill Proficiencies
Perception
Languages Ref
Abyssal, Common, Infernal, telepathy 120'
Hit Points
36
Resistances
Vulnerable to Radiant Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Immune to Poison Damage, Immune to Psychic Damage
Languages
Abyssal, Aethyrian Common, Infernal

Small fiend, neutral evil


Armor Class 14 (natural armor)

Hit Points 36 (8d6+8)

Speed 30 ft.


STR
9 (−1)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
9 (−1)
CHA
16 (+3)

Skills Perception −1

Damage Vulnerabilities radiant

Damage Resistances cold, fire, lightning

Damage Immunities poison, psychic

Senses darkvision 60', passive Perception 9

Languages Abyssal, Common, Infernal, telepathy 120'

Challenge 2 (450 XP)

Memory of Shame. When Humanoid that can see dubius starts its turn within 30' of it dubius can force it to make DC 13 Wis save if dubius isn't incapacitated and can see Humanoid. Fail: Humanoid frightened 1 min. Humanoid can re-save at end of each of its turns with disadvantage if dubius is within line of sight success ends effect on itself. Once saved/effect ends for it immune to dubius's Memory of Shame next 24 hrs. Unless surprised Humanoid can avert its eyes to avoid save at start of its turn. If it does so it can't see dubius until start of its next turn when it can avert again. If it looks at dubius in meantime must immediately save. If dubius sees itself reflected on a polished surface within 30' of it and in bright light dubius due to its unique creation is affected by its own Memory of Shame.

Actions

Doubt. Forces a creature it can see within 30' of it to recall all its doubts and fears. Target: 14 (4d6) psychic (DC 13 Wis half). A creature frightened by dubius has disadvantage on the save.

Loathing. Sows distrust and loathing in 1 creature it can see within 30' of it. Target loathes another creature dubius chooses within 30' of it and must make one attack vs. that creature on its next turn moving to creature if necessary (DC 13 Wis target distrusts allies and can't give/ receive aid from them on next turn including spells and Help action).

Reactions

Hesitation. When a creature the dubius can see attacks it dubius can force creature to roll d6 subtracting result from attack. If this causes attack to miss attacker is stunned until start of dubius's next turn.

Self-Pity. If a creature dubius can see within 30' of it regains hp dubius regains hp equal to half that amount.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.