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Duskthorn Dryad

Size
Medium
Type
Fey
Challenge Rating
3
Source
Tome of Beasts
Alignment
Chaotic
Armor Class
17
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
20
Constitution Score
13
Intelligence Score
14
Wisdom Score
15
Charisma Score
24
Saving Throws
Constitution, Wisdom
Skill Proficiencies
Deception, Nature, Perception, Persuasion, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Elvish, Sylvan, Umbral
Hit Points
77
Languages
Aethyrian Common, Elvish, Sylvan

Medium fey, chaotic


Armor Class 17 (natural armor)

Hit Points 77 (14d8+14)

Speed 30 ft.


STR
10 (+0)
DEX
20 (+5)
CON
13 (+1)
INT
14 (+2)
WIS
15 (+2)
CHA
24 (+7)

Saving Throws Con +3, Wis +4

Skills Deception +9, Nature +6, Perception +4, Persuasion +9, Stealth +7

Senses darkvision 60 ft., passive Perception 15

Languages Common, Elvish, Sylvan, Umbral

Challenge 3 (700 XP)

Innate Spellcasting. the dryad's innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:

at will: dancing lights, druidcraft

3/day each: charm person, entangle, invisibility, magic missile

1/day each: barkskin, counterspell, dispel magic, fog cloud, shillelagh, suggestion, wall of thorns

Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.

Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one dead tree within her reach and emerge from a second dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Tree Dependent. The dryad is mystically bonded to her duskthorn vines and must remain within 300 yards of them or become poisoned. If she remains out of range of her vines for 24 hours, she suffers 1d6 Constitution damage, and another 1d6 points of Constitution damage every day that follows - eventually, this separation kills the dryad. A dryad can bond with new vines by performing a 24-hour ritual.

Actions

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Description

A duskthorn dryad is a striking woman with obvious fey features and skin the color of slate, often found in the shade of an ancient tree. Clothed in vines and leaves, it can be difficult to tell where one leaves off and the other begins.
Creeper Vine Spirits. Duskthorn dryads are spirits tied to thorn-bearing creeper vines. They seek out dead trees and use them as a home for their vines to cling to. They can travel through trees to escape their foes but must stay near their vines.
Create Guardians. Duskthorn dryads use their vines and the plants in their glades to defend themselves, animating enormously strong vine troll skeletons as well as ordinary skeletons, children of the briar, and other horrors. These defenders are linked to the tree and vines that animated them, are controlled by hearts within the tree. If the hearts are destroyed, the servants wither or scatter.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.