Dust Mephit (Black Flag)
- Size
- Small
- Type
- Elemental
- Challenge Rating
- 1/2
- Source
- Black Flag SRD
- Armor Class
- 12
- Speeds
- 30, fly 30
- Walking Speed
- 30
- Flying Speed
- 30
- Strength Score
- 4
- Dexterity Score
- 14
- Constitution Score
- 10
- Intelligence Score
- 6
- Wisdom Score
- 12
- Charisma Score
- 10
- Vision
- Darkvision (60ft)
- Languages Ref
- Auran,Terran
- Hit Points
- 27
- Resistances
- Vulnerable to Fire Damage, Vulnerable to Thunder Damage, Immune to Lightning Damage, Immune to Poison Damage
- Languages
- Auran, Terran
Small elemental
Armor Class 12
Hit Points 27
Speed 30 ft., fly 30 ft. (hover)
- STR
- 4 (−3)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 6 (−2)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Damage Vulnerabilities fire,thunder
Damage Immunities lightning,poison,poisoned,prone
Senses darkvision 60 ft.
Languages Auran,Terran
Challenge 1/2 (100 XP)
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
False Appearance. While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of dust.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.
Dust Blast. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4+2) bludgeoning damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.
Blinding Breath (Recharge 6). The mephit exhales blinding dust in a 15-foot cone. Each creature in that area must make a DC 11 DEX save. On a failure, a creature takes 5 (2d4) bludgeoning damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Sandman's Call (1/Day). The mephit casts the sleep spell (spell save DC 11), requiring no material components and using WIS as the spellcasting ability.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.