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Dvarapala

Size
Huge
Type
Giant
Challenge Rating
5
Source
Creature Codex
Alignment
Any
Armor Class
14
Speeds
40
Walking Speed
40
Strength Score
19
Dexterity Score
8
Constitution Score
18
Intelligence Score
10
Wisdom Score
16
Charisma Score
9
Saving Throws
Strength, Constitution, Wisdom
Skill Proficiencies
Perception, Religion
Vision
Darkvision (120ft)
Languages Ref
Common; telepathy 120 ft.
Hit Points
136
Condition Immunities
Charmed, Exhaustion 1, Frightened
Languages
Aethyrian Common, Telepathy (120ft)

Huge giant, any alignment (as its patron deity)


Armor Class 14 (natural armor)

Hit Points 136 (13d12+52)

Speed 40 ft.


STR
19 (+4)
DEX
8 (−1)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (−1)

Saving Throws Str +7, Con +7, Wis +6

Skills Perception +6, Religion +3

Condition Immunities charmed, exhaustion, frightened

Senses darkvision 120 ft., passive Perception 16

Languages Common; telepathy 120 ft.

Challenge 5 (1,800 XP)

Divine Words. In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).

Keen Senses. The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The dvarapala has advantage on saving throws against spells and other magical effects.

You Shall Not Pass. The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.

Innate Spellcasting. The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components:
At will: sacred flame (2d8)
3/day: thunderwave
1/day each: gust of wind, wind wall

Actions

Gada. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Sweeping Strike (Recharge 4-6). The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.