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Dwarf, Angler

Size
Medium
Type
Humanoid
Challenge Rating
4
Source
Tome of Beasts 3
Alignment
Neutral-Evil
Armor Class
15
Speeds
25, climb 25
Walking Speed
25
Climbing Speed
25
Strength Score
16
Dexterity Score
11
Constitution Score
15
Intelligence Score
9
Wisdom Score
14
Charisma Score
7
Skill Proficiencies
Perception
Languages Ref
Dwarvish, Undercommon
Hit Points
65
Resistances
Resistant to Poison Damage
Languages
Dwarvish, Undercommon

Medium humanoid, neutral evil


Armor Class 15 (natural armor)

Hit Points 65 (10d8+20)

Speed 25 ft., climb 25 ft.


STR
16 (+3)
DEX
11 (+0)
CON
15 (+2)
INT
9 (−1)
WIS
14 (+2)
CHA
7 (−2)

Skills Perception +2

Damage Resistances poison

Senses blindsight 10', darkvision 120', passive Perception 14

Languages Dwarvish, Undercommon

Challenge 4 (1,100 XP)

Underworld Camouflage. Advantage on Dex (Stealth) checks to hide in rocky underground terrain.

Actions

Multiattack. Two Bites or one Bite and Blazing Beacon.

Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 17 (4d6+3) piercing damage.

Alluring Light. Causes orb at the end of its lure to glow. Can extinguish light as a bonus action. While light is active when a creature enters a space within 90' of angler for the first time on a turn or starts its turn there and can see the light must make DC 14 Wis save or be charmed by angler until light is extinguished. While charmed this way creature is incapacitated and ignores lights of other anglers. If charmed creature is more than 5 ft. away from angler creature must move on its turn toward angler by most direct route trying to get within 5 feet. Charmed creature doesn't avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than angler creature can re-save. A creature can also re-save at end of each of its turns. On a successful save/effect ends on it and creature is immune to alluring light of all angler dwarves next 24 hrs.

Blazing Beacon. Summons a bright burst of light from its lure. Each creature that isn't an angler dwarf within 20' of the angler: 9 (2d8) radiant and is blinded until end of its next turn (DC 14 Dex half damage not blinded).

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.