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Dwarven Ringmage

Size
Medium
Type
Humanoid
Challenge Rating
7
Source
Tome of Beasts
Alignment
Any
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
14
Constitution Score
13
Intelligence Score
18
Wisdom Score
12
Charisma Score
9
Saving Throws
Constitution, Intelligence, Wisdom
Skill Proficiencies
Arcana, History
Vision
Darkvision (60ft)
Languages Ref
Common, Dwarvish
Hit Points
82
Resistances
Resistant to Poison Damage
Languages
Aethyrian Common, Dwarvish

Medium humanoid (dwarf), any


Armor Class 16 (breastplate)

Hit Points 82 (15d8+15)

Speed 30 ft.


STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
12 (+1)
CHA
9 (−1)

Saving Throws Con +4, Int +7, Wis +4

Skills Arcana +7, History +7

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 11

Languages Common, Dwarvish

Challenge 7 (2,900 XP)

Dwarven Resistance. The dwarven ringmage has advantage on saving throws against poison.

Ring Magic. The dwarven ringmage can imbue a nonmagical ring with a spell that has a range of self or touch. Doing so expends components as if the dwarven ringmage had cast the spell normally and uses a spell slot one level higher than the spell normally requires. When the wearer of the ring activates the ring as an action, the spell is cast as if the dwarven ringmage had cast the spell. The dwarven ringmage does not regain the spell slot until the ring is discharged or the dwarven ringmage chooses to dismiss the spell.

Ring-Staff Focus. The dwarven ringmage can use his ring-staff as a focus for spells that require rings as a focus or component, or for his Ring Magic ability. If used as a focus for Ring Magic, the spell does not require a spell slot one level higher than the spell normally requires. Once per day, the dwarven ringmage can imbue a spell of 4th level or lower into his ring-staff by expending a spell slot equal to the spell being imbued.

Spellcasting. the mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared:

cantrips (at will): fire bolt, mage hand, shocking grasp, true strike

1st level (4 slots): expeditious retreat, magic missile, shield, thunderwave

2nd level (3 slots): misty step, web

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

Actions

Multiattack. The dwarven ringmage makes two melee attacks.

Ring-Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.