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Ecstatic Bloom

Size
Huge
Type
Celestial
Challenge Rating
11
Source
Creature Codex
Alignment
Neutral-Good
Armor Class
15
Speeds
10
Walking Speed
10
Strength Score
10
Dexterity Score
9
Constitution Score
16
Intelligence Score
20
Wisdom Score
19
Charisma Score
14
Saving Throws
Intelligence, Wisdom
Skill Proficiencies
Insight, Perception
Vision
True Sight (120ft)
Languages Ref
all, telepathy 120 ft.
Hit Points
171
Condition Immunities
Charmed, Frightened
Resistances
Vulnerable to Fire Damage, Immune to Radiant Damage
Languages
All, Telepathy (120ft)

Huge celestial, neutral good


Armor Class 15 (natural armor)

Hit Points 171 (18d12+54)

Speed 10 ft.


STR
10 (+0)
DEX
9 (−1)
CON
16 (+3)
INT
20 (+5)
WIS
19 (+4)
CHA
14 (+2)

Saving Throws Int +9, Wis +9

Skills Insight +9, Perception +9

Damage Vulnerabilities fire

Damage Immunities radiant

Condition Immunities charmed, frightened

Senses truesight 120 ft. (blind beyond this radius), passive Perception 19

Languages all, telepathy 120 ft.

Challenge 11 (7,200 XP)

Aura of Life. When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.

Blessed Regrowth. At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait.

Foster the Trees. Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.

Like Calls to Like. The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.

Actions

Multiattack. The ecstatic bloom makes three gilded beam attacks.

Gilded Beam. Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.

Castigate (Recharges after a Short or Long Rest). The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.