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Eleinomae

Size
Medium
Type
Fey
Challenge Rating
5
Source
Tome of Beasts
Alignment
Chaotic-Evil
Armor Class
18
Speeds
30, swim 30
Walking Speed
30
Swimming Speed
30
Strength Score
13
Dexterity Score
19
Constitution Score
16
Intelligence Score
14
Wisdom Score
14
Charisma Score
19
Saving Throws
Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Skill Proficiencies
Deception, Insight, Perception
Languages Ref
Aquan, Common, Elvish, Sylvan
Hit Points
112
Languages
Aquan, Aethyrian Common, Elvish, Sylvan

Medium fey, chaotic evil


Armor Class 18

Hit Points 112 (15d8+45)

Speed 30 ft., swim 30 ft.


STR
13 (+1)
DEX
19 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws Str +4, Dex +7, Con +6, Int +5, Wis +5, Cha +7

Skills Deception +7, Insight +5, Perception +5

Senses passive Perception 15

Languages Aquan, Common, Elvish, Sylvan

Challenge 5 (1,800 XP)

Unearthly Grace. The eleinomae's Charisma modifier is added to its armor class (included above).

Reed Walk. The eleinomae can move across undergrowth or rivers without making an ability check. Additionally, difficult terrain of this kind doesn't cost it extra moment.

Innate Spellcasting. the eleinomae's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

at will: dancing lights

3/day each: charm person, suggestion

2/day each: hallucinatory terrain, major image

Actions

Multiattack. The eleinomae makes three dagger attacks and one reed flower net attack.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) poison damage.

Reed Flower Net. Ranged Weapon Attack: +7 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target has disadvantage on Wisdom saving throws for 1 minute, and is restrained. A creature can free itself or another creature within reach from restraint by using an action to make a successful DC 15 Strength check or by doing 5 slashing damage to the net (AC 10).

Description

Eleinomae, or marsh nymphs, are beautiful fey who hold sway over many wetlands, from the chill to the tropical. They wear distinctive dresses fashioned from reeds and water lilies.
Nets for Travelers. Eleinomae are cruel and depraved creatures that seduce travelers with charms and illusions, then lead them to a watery grave. To capture their victims, eleinomae weave a net from swamp reeds and grasses, and decorate it with beautiful blossoms that release an intoxicating, bewitching aroma.
Aquatic Cemeteries. They are known to keep the most handsome captives as companions—for a time, at least, but they invariably grow weary of their company and drown them. Many eleinomae preserve the bodies of previous mates in aquatic cemeteries where the corpses float among fields of water lilies, and they spend much time singing to the dead. Such watery graveyards are often guarded by charmed allies of the eleinomae or other caretakers.
Vain Singers. While eleinomae have few weaknesses, their vanity and overconfidence can be exploited to vanquish them. They are proud of their sweet voices and clever creation of songs and harmonies.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.