Elephant (Black Flag)
- Size
- Huge
- Type
- Beast
- Challenge Rating
- 4
- Source
- Black Flag SRD
- Armor Class
- 12
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 20
- Dexterity Score
- 8
- Constitution Score
- 16
- Intelligence Score
- 2
- Wisdom Score
- 10
- Charisma Score
- 6
- Languages Ref
- -
- Hit Points
- 105
Huge beast
Armor Class 12 (natural armor)
Hit Points 105
Speed 40 ft.
- STR
- 20 (+5)
- DEX
- 8 (−1)
- CON
- 16 (+3)
- INT
- 2 (−4)
- WIS
- 10 (+0)
- CHA
- 6 (−2)
Damage Resistances prone
Senses -
Languages -
Challenge 4 (1,100 XP)
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage.
Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 14 (2d8+5) bludgeoning damage.
Bonus Actions
Trunk Grab. The elephant grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 15 STR save or be grappled (escape DC 15). The elephant can grapple only one creature at a time.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.