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Elephant (Black Flag)

Size
Huge
Type
Beast
Challenge Rating
4
Source
Black Flag SRD
Armor Class
12
Speeds
40
Walking Speed
40
Strength Score
20
Dexterity Score
8
Constitution Score
16
Intelligence Score
2
Wisdom Score
10
Charisma Score
6
Languages Ref
-
Hit Points
105

Huge beast


Armor Class 12 (natural armor)

Hit Points 105

Speed 40 ft.


STR
20 (+5)
DEX
8 (−1)
CON
16 (+3)
INT
2 (−4)
WIS
10 (+0)
CHA
6 (−2)

Damage Resistances prone

Senses -

Languages -

Challenge 4 (1,100 XP)

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage.

Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 14 (2d8+5) bludgeoning damage.

Bonus Actions

Trunk Grab. The elephant grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 15 STR save or be grappled (escape DC 15). The elephant can grapple only one creature at a time.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.