Elephant
- Size
- Huge
- Type
- Beast
- Challenge Rating
- 4
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 12
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 22
- Dexterity Score
- 8
- Constitution Score
- 16
- Intelligence Score
- 4
- Wisdom Score
- 10
- Charisma Score
- 6
- Languages Ref
- —
- Hit Points
- 76
Huge beast
Armor Class 12
Hit Points 76 (8d12+24)
Speed 40 ft.
- STR
- 22 (+6)
- DEX
- 8 (−1)
- CON
- 16 (+3)
- INT
- 4 (−3)
- WIS
- 10 (+0)
- CHA
- 6 (−2)
Senses passive Perception 10
Languages —
Challenge 4 (1,100 XP)
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack the target makes a DC 16 Strength saving throw falling prone on a failure.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.
Bonus Actions
Trample Underfoot. The elephant makes a stomp attack against a prone creature.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.