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Elf, Shadow Fey Executioner

Size
Medium
Type
Humanoid
Challenge Rating
8
Source
Tome of Beasts 3
Alignment
Lawful-Evil
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
20
Dexterity Score
15
Constitution Score
17
Intelligence Score
10
Wisdom Score
14
Charisma Score
14
Saving Throws
Strength, Constitution
Skill Proficiencies
Perception
Languages Ref
Common, Elvish, Umbral
Hit Points
172
Condition Immunities
Charmed, Frightened
Languages
Aethyrian Common, Elvish

Medium humanoid, lawful evil


Armor Class 16 (breastplate)

Hit Points 172 (23d8+69)

Speed 30 ft.


STR
20 (+5)
DEX
15 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)

Saving Throws Str +8, Con +6

Skills Perception +2

Condition Immunities charmed, frightened

Senses blindsight 10', darkvision 60', passive Perception 15

Languages Common, Elvish, Umbral

Challenge 8 (3,900 XP)

Fey Ancestry. Advantage: saves vs. charmed; Immune: magic sleep.

Necrotic Weapons. Its weapon attacks are infused with slain foes' essence. Any weapon hit deals + 2d8 necrotic (included below).

Relentless Hunter. Advantage on any Wis (Perception) or Wis (Survival) check it makes to find a creature that shadow fey nobility have tasked it with capturing or killing.

Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.

Actions

Multiattack. Animate Severed Head then 2 of either Axes.

Bearded Axe. Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage + 9 (2d8) necrotic.

Throwing Axes. Ranged Weapon Attack: +8 to hit 5 ft. or range 20/60' one target 8 (1d6+5) slashing damage + 9 (2d8) necrotic.

Animate Severed Head. Pulls head from its belt and commands head to fly to target executioner can see within 30'. Head does so and attaches to it by biting. While head is attached creature has vulnerability to necrotic and at start of each of executioner's turns each attached head: 5 (2d4) piercing damage to that creature. Spellcaster with head attached has disadvantage on Con saves to maintain concentration. Executioner can have at most 4 heads attached to creatures at a time. A creature including target can use action to detach head. Detached head flies back to executioner up to 30'/round.

Bonus Actions

Recall Severed Head. Commands all severed heads attached to creatures to detach and return to the executioner's belt.

Shadow Traveler (3/Day). In shadows/dim light/darkness disappears into darkness and reappears in unoccupied space it can see within 30'. Smoke tendril appears at origin and destination.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.