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Emerald Order Cult Leader

Size
Medium
Type
Humanoid
Challenge Rating
8
Source
Tome of Beasts
Alignment
Lawful-Neutral
Armor Class
14
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
10
Constitution Score
14
Intelligence Score
15
Wisdom Score
20
Charisma Score
15
Saving Throws
Intelligence, Wisdom, Charisma
Skill Proficiencies
Arcana, Deception, History, Religion
Vision
Darkvision (60ft)
Languages Ref
any three languages
Hit Points
117
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage

Medium humanoid (any race), lawful neutral or evil


Armor Class 14 (breastplate)

Hit Points 117 (18d8+36)

Speed 30 ft.


STR
10 (+0)
DEX
10 (+0)
CON
14 (+2)
INT
15 (+2)
WIS
20 (+5)
CHA
15 (+2)

Saving Throws Int +5, Wis +8, Cha +5

Skills Arcana +5, Deception +5, History +5, Religion +5

Damage Resistances cold, fire, lightning

Senses darkvision 60 ft., passive Perception 15

Languages any three languages

Challenge 8 (3,900 XP)

Key of Prophecy. The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks.

Innate Spellcasting. the Emerald Order cult leader's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components:

2/day each: detect thoughts, dimension door, haste, slow

1/day each: suggestion, teleport

Spellcasting. the Emerald Order cult leader is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cult leader has the following cleric spells prepared:

cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy

1st level (4 slots): cure wounds, identify, guiding bolt

2nd level (3 slots): lesser restoration, silence, spiritual weapon

3rd level (3 slots): dispel magic, mass healing word, spirit guardians

4th level (3 slots): banishment, death ward, guardian of faith

5th level (2 slots): flame strike

Actions

Multiattack. The Emerald Order cult leader makes one melee attack and casts a cantrip.

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Reactions

Esoteric Vengeance. As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 (3d6) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.