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Eonic Savant

Size
Medium
Type
Humanoid
Challenge Rating
7
Source
Tome of Beasts 2
Alignment
Neutral
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
9
Dexterity Score
16
Constitution Score
16
Intelligence Score
20
Wisdom Score
11
Charisma Score
15
Saving Throws
Wisdom
Skill Proficiencies
Arcana, History, Perception, Persuasion
Languages Ref
Common, Eonic, Giant, Sylvan
Hit Points
115
Condition Immunities
Frightened
Languages
Aethyrian Common, Giant, Sylvan

Medium humanoid (human), neutral


Armor Class 13 (16 with mage armor)

Hit Points 115 (16d8+51)

Speed 30 ft.


STR
9 (−1)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
11 (+0)
CHA
15 (+2)

Saving Throws Wis +3

Skills Arcana +8, History +8, Perception +3, Persuasion +5

Condition Immunities frightened

Senses passive Perception 13

Languages Common, Eonic, Giant, Sylvan

Challenge 7 (2,900 XP)

Amend Time. As a bonus action, the savant alters the strands of time surrounding a creature it can see within 30 feet. If the target is friendly, the target has advantage on its next weapon attack roll. If the target is hostile, the target must succeed on a DC 15 Charisma saving throw or have disadvantage on its next weapon attack roll.

Magic Resistance. The savant has advantage on saving throws against spells and other magical effects.

Past and Future, Present. A savant is always accompanied by its past and future selves. They occupy the savant's same space seconds before and after the savant and can't be targeted separately. They provide the savant with the following benefits.

  • The savant can concentrate on two spells simultaneously. If it casts a third spell that requires concentration, the savant loses concentration on the oldest spell. If the savant is concentrating on two spells and loses concentration because of taking damage, it loses concentration on the oldest spell.
  • When a creature targets the savant with an attack, roll a d6. On a 1 through 4, the attack hits one of the savant's future or past selves, halving the damage the savant takes. On a 5 or 6, the attack hits the savant, and it takes damage as normal. The savant is still the target of the attack and is subject to effects that trigger when a creature is hit or damaged.

Spellcasting. The savant is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +8 to hit with spell attacks). The savant has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st Level (4 slots): detect magic, mage armor, magic missile, sleep
2nd Level (3 slots): enlarge/reduce, gust of wind, misty step
3rd Level (3 slots): counterspell, fireball, fly
4th Level (3 slots): arcane eye, confusion, dimension door
5th Level (1 slot): arcane hand

Actions

Multiattack. The eonic savant makes three melee attacks.

Time Warping Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) force damage.

Description

A jagged blue scar of magical energy forms in the air, and a blue-robed figure steps out a moment later. As it moves, echoes of it appear to move a split second before and after it. The creature focuses its attention and the echoes solidify around it, one wielding the creature’s staff, the other a spell._
The eonic savant is an Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.