Skip to content

Erina Scrounger

Size
Small
Type
Humanoid
Challenge Rating
1/4
Source
Tome of Beasts
Alignment
Neutral
Armor Class
12
Speeds
20, burrow 20
Walking Speed
20
Burrowing Speed
20
Strength Score
9
Dexterity Score
12
Constitution Score
14
Intelligence Score
13
Wisdom Score
10
Charisma Score
11
Vision
Darkvision (60ft)
Languages Ref
Common, Erina
Hit Points
22
Resistances
Resistant to Poison Damage
Languages
Aethyrian Common

Small humanoid (erina), neutral


Armor Class 12 (leather armor)

Hit Points 22 (4d6+8)

Speed 20 ft., burrow 20 ft.


STR
9 (−1)
DEX
12 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
10 (+0)
CHA
11 (+0)

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 10

Languages Common, Erina

Challenge 1/4 (50 XP)

Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.

Hardy. The erina has advantage on saving throws against poison.

Spines. An enemy who hits the erina with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage.

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

This small humanoid has a slightly pointed face with bright, brown eyes and a black, snout-like nose. Its skin is covered in short, tan fur, and its head, shoulders, and back have smoothed-down quills.
Erinas, or hedgehog folk, are a small, communal race.
Burrowed Villages. Natural diggers at heart, erinas live in shallow networks of tunnels and chambers they excavate themselves. Enemies who attack the peaceful erinas easily become confused and lost in the mazelike tunnels. On their own ground, the erinas can easily evade, outmaneuver, or surround invaders. They often lure them onto choke points where the enemy can be delayed endlessly while noncombatants and valuables are hustled to safety through other tunnels.
Scroungers and Gatherers. Erinas are naturally curious. They tend to explore an area by tunneling beneath it and popping up at interesting points. They dislike farming, but subsist mainly on the bounty of the land surrounding their homes. In cities, they still subsist on what they can find, and they have a knack for finding whatever they need. Sometimes they are called thieves, but they aren’t greedy or malicious. They take only what they need, and seldom take anything from the poor. Some humans even consider it lucky to have a family of erinas nearby.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.