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Ettin

Size
Large
Type
Giant
Alignment
Chaotic-Evil
Armor Class
12
Speeds
40'
Strength Score
21
Dexterity Score
8
Constitution Score
17
Intelligence Score
6
Wisdom Score
10
Charisma Score
8
Skill Proficiencies
Perception
Vision
Darkvision (60ft)
Languages Ref
Giant, Orc
Hit Points
85
Languages Prep
Giant, Orc
Languages
Giant, Orc

Large giant, chaotic evil


Armor Class 12 (natural armor)

Hit Points 85 (10d10+30)

Speed 40 ft.


STR
21 (+5)
DEX
8 (−1)
CON
17 (+3)
INT
6 (−2)
WIS
10 (+0)
CHA
8 (−1)

Skills Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Giant, Orc

Challenge 4 (1,100 XP)

Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.