Skip to content

Exploding Toad

Size
Tiny
Type
Monstrosity
Challenge Rating
1/4
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
12
Speeds
20, swim 20
Walking Speed
20
Swimming Speed
20
Strength Score
1
Dexterity Score
13
Constitution Score
11
Intelligence Score
4
Wisdom Score
8
Charisma Score
3
Skill Proficiencies
Stealth
Vision
Darkvision (30ft)
Languages Ref
understands Goblin but can't speak
Hit Points
2
Resistances
Immune to Fire Damage

Tiny monstrosity, chaotic evil


Armor Class 12 (natural armor)

Hit Points 2 (1d4)

Speed 20 ft., swim 20 ft.


STR
1 (−5)
DEX
13 (+1)
CON
11 (+0)
INT
4 (−3)
WIS
8 (−1)
CHA
3 (−4)

Skills Stealth +5

Damage Immunities fire

Senses darkvision 30 ft., passive Perception 9

Languages understands Goblin but can't speak

Challenge 1/4 (50 XP)

Amphibious. The toad can breathe air and water.

Final Croak. When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Mad Hopping. Ranged attacks against the toad have disadvantage.

Selective Immunity. When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.

Standing Leap. The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Reactions

Death Leap. The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.