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Falsifier Fog

Size
Huge
Type
Undead
Challenge Rating
4
Source
Tome of Beasts 2
Alignment
Chaotic-Evil
Armor Class
13
Speeds
0, fly 60
Walking Speed
0
Flying Speed
60
Strength Score
1
Dexterity Score
17
Constitution Score
10
Intelligence Score
14
Wisdom Score
16
Charisma Score
15
Vision
Blindsight (60ft)
Languages Ref
understands Common but can’t speak
Hit Points
52
Condition Immunities
Exhaustion 1, Grappled, Paralyzed, Poisoned, Prone, Restrained, Unconscious
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Poison Damage

Huge undead, chaotic evil


Armor Class 13

Hit Points 52 (8d12)

Speed 0 ft., fly 60 ft. (hover)


STR
1 (−5)
DEX
17 (+3)
CON
10 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
15 (+2)

Damage Resistances acid, cold, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13

Languages understands Common but can’t speak

Challenge 4 (1,100 XP)

Enveloping Fog. The falsifier fog can occupy another creature's space and vice versa, and the falsifier fog can move through any opening as narrow as 1 inch wide without squeezing. The fog's space is lightly obscured, and a creature in the fog's space has threequarters cover against attacks and other effects outside the fog.

False Appearance. While the falsifier fog hovers motionlessly, it is indistinguishable from ordinary fog.

Horrific Illusions. A creature that starts its turn in the falsifier fog's space must succeed on a DC 13 Wisdom saving throw or be frightened until the start of its next turn, as it sees visions of its worst fears within the fog. While frightened, a creature's speed is reduced to 0. If a creature fails the saving throw by 5 or more, it is afflicted with short-term madness.

Limited Telepathy. The falsifier fog can communicate telepathically with any creature in its space.

Actions

Multiattack. The falsifier fog makes two chill attacks.

Chill. Melee Spell Attack: +5 to hit, reach 5 ft., one target in the fog's space. Hit: 10 (3d6) cold damage.

Reaching Phantasms (Recharge 5-6). The phantasmal images within the falsifier fog reach outward. Each creature within 10 feet of the fog must make a DC 13 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. Creatures in the fog's space have disadvantage on the saving throw.

Description

Falsifier fogs are foul urban mists that seek to distort the memory and manipulate the reality of victims using illusion and enchantment._
Delusory Misery. Falsifier fogs feed on the continued anxiety and depression they foment in populated towns and cities, using their unique abilities to infect large groups at a time. They do not look to kill victims, instead hoping to feed on distress for as long as possible.
Relishing Manipulators. Falsifier fogs are the souls of abusers and cult leaders who died collaborating with or benefitting from the manipulations of dark forces. Sometimes falsifier fogs form mutually beneficial relationships, willingly cooperating with evil spellcasters to spread misery. Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.