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Fear Liath

Size
Large
Type
Undead
Challenge Rating
2
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
12
Speeds
40
Walking Speed
40
Strength Score
17
Dexterity Score
15
Constitution Score
10
Intelligence Score
8
Wisdom Score
14
Charisma Score
7
Skill Proficiencies
Athletics, Stealth
Vision
Darkvision (60ft)
Languages Ref
any languages it knew in life
Hit Points
33
Condition Immunities
Exhaustion 1, Frightened, Poisoned
Resistances
Immune to Poison Damage

Large undead, neutral evil


Armor Class 12

Hit Points 33 (6d10)

Speed 40 ft.


STR
17 (+3)
DEX
15 (+2)
CON
10 (+0)
INT
8 (−1)
WIS
14 (+2)
CHA
7 (−2)

Skills Athletics +5, Stealth +6

Damage Immunities poison

Condition Immunities exhaustion, frightened, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages any languages it knew in life

Challenge 2 (450 XP)

Gray Curse. If remove curse is cast upon a fear liath, it is instantly destroyed. In addition, if the fear liath kills a humanoid creature, the fear liath is destroyed and the humanoid it killed rises as a fear liath in 1d4 hours. If remove curse is cast upon the cursed humanoid before it becomes a fear liath, the curse is broken.

Unwatchable. The fear liath becomes incorporeal and appears as a dark gray shadow while any living creature looks directly at it. While incorporeal, it can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. While incorporeal, it also gains resistance to acid, fire, lightning, and thunder damage, and bludgeoning, piercing, and slashing damage from nonmagical attacks. The fear liath has no control over this trait.

Unless surprised, a creature can avert its eyes to avoid looking directly at the fear liath at the start of its turn. If the creature does so, it can't see the fear liath until the start of its next turn, when it can avert its eyes again. If a creature looks at the fear liath, the fear liath becomes incorporeal.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. The target must succeed on a DC 13 Constitution saving throw or be blinded for 1 minute. It can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.