Fear Smith (Tome of Beasts 2023)
- Size
- Medium
- Type
- Fey
- Challenge Rating
- 10
- Source
- Tome of Beasts 2023
- Alignment
- Chaotic-Neutral
- Armor Class
- 17
- Speeds
- 15
- Walking Speed
- 15
- Strength Score
- 11
- Dexterity Score
- 17
- Constitution Score
- 14
- Intelligence Score
- 11
- Wisdom Score
- 15
- Charisma Score
- 18
- Saving Throws
- Wisdom
- Skill Proficiencies
- Intimidation, Stealth
- Vision
- Blindsight (30ft)
- Languages Ref
- Common, Elvish, Sylvan
- Hit Points
- 149
- Condition Immunities
- Charmed, Frightened
- Resistances
- Resistant to Bludgeoning Damage, Resistant to Cold Damage, Resistant to Piercing Damage, Resistant to Slashing Damage
- Languages
- Aethyrian Common, Elvish, Sylvan
Medium fey, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 149 (23d8 + 46)
Speed 15 ft.
- STR
- 11 (+0)
- DEX
- 17 (+3)
- CON
- 14 (+2)
- INT
- 11 (+0)
- WIS
- 15 (+2)
- CHA
- 18 (+4)
Saving Throws Wis +6
Skills Intimidation +8, Stealth +7
Damage Vulnerabilities False
Damage Resistances bludgeoning, piercing, and slashing from attacks not made with cold iron weapons
Damage Immunities False
Condition Immunities charmed, frightened
Senses blindsight 30 ft., passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 10 (5,900 XP)
Distortion Gaze. Those who meet the gaze of the fear smith experience the world seeming to twist at unnatural angles beneath their feet. When a creature that can see the fear smith's eye starts its turn within 30 feet of the fear smith, the fear smith can force the creature to make a DC 16 Wisdom saving throw if the fear smith isn't incapacitated and can see the creature. On a failed save, the creature is disoriented until the start of its next turn. While disoriented, a creature can't take the Dash or Disengage action, and when it moves for the first time on its turn, it must succeed on a DC 16 Dexterity saving throw or fall prone.
Hidden Eye. The fear smith has advantage on saving throws against being blinded.
Magic Resistance. The fear smith has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The fear smith makes three Claw attacks. It can replace one attack with a use of Heart-Stopping Stare.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) psychic damage. If the target is disoriented by Distortion Gaze, the fear smith regains hp equal to the amount of psychic damage dealt.
Heart-Stopping Stare. The fear smith terrifies a creature within 30 feet of it with a look. The target must succeed on a DC 16 Wisdom saving throw or take 13 (3d8) psychic damage and be stunned until the end of its next turn. The fear smith regains hp equal to the psychic damage dealt.
Spellcasting. The fear smith casts one of the following spells, requiring no verbal or material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: detect thoughts, fear
2/day each: charm person, command
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.