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Fey Revenant

Size
Large
Type
Fey
Challenge Rating
7
Source
Tome of Beasts 2
Alignment
Lawful-Evil
Armor Class
19
Speeds
30, climb 30
Walking Speed
30
Climbing Speed
30
Strength Score
14
Dexterity Score
18
Constitution Score
18
Intelligence Score
10
Wisdom Score
14
Charisma Score
14
Saving Throws
Dexterity
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
Common, Elvish, Umbral
Hit Points
161
Condition Immunities
Poisoned
Resistances
Resistant to Bludgeoning Damage, Resistant to Piercing Damage, Immune to Poison Damage
Languages
Aethyrian Common, Elvish

Large fey, lawful evil


Armor Class 19 (natural armor)

Hit Points 161 (17d10+68)

Speed 30 ft., climb 30 ft.


STR
14 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)

Saving Throws Dex +7

Skills Perception +5, Stealth +7

Damage Resistances bludgeoning, piercing

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 15

Languages Common, Elvish, Umbral

Challenge 7 (2,900 XP)

Magic Resistance. The fey revenant has advantage on saving throws against spells and other magical effects.

Shadow Sight. Magical darkness doesn't impede the fey revenant's darkvision.

Shadow Traveler (4/Day). As a bonus action while in shadows, dim light, or darkness, the fey revenant disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at its origin and destination when it uses this trait.

Spider Climb. The fey revenant can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, the fey revenant has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight.

Thorn Body. A creature that touches the fey revenant or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage.

Actions

Multiattack. The fey revenant makes three attacks, either with its shortsword or longbow. It can use its Queen's Grasp in place of one shortsword or longbow attack.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 120/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) poison damage.

Queen's Grasp. Ranged Weapon Attack: +7 to hit, ranged 30/60 ft., one target. Hit: The target is restrained by icy wisps of shadow. While restrained, the creature takes 7 (2d6) cold damage at the start of each of its turns. As an action, the restrained creature can make a DC 15 Strength check, bursting through the icy shadow on a success. The icy shadow can also be attacked and destroyed (AC 10; 5 hp; resistance to bludgeoning, piercing, and slashing damage; immunity to cold, necrotic, poison, and psychic damage).

Description

An amalgam of shadow fey and spider, the thorn-covered fey appears out of the shadows and envelops its victim in icy tendrils of darkness._
Will of the Fey Queen. Shadow fey who have proven themselves most loyal to the commands and desires of the fey courts catch the eye of the Queen. She calls them to her court and blesses them with a measure of her power.
Fey Transformation. A fey revenant retains the upper torso of its shadow fey body, its skin becomes thorny and bark-like, and its lower body changes into that of an arachnid or insect. Spiders, scorpions, and beetles are the most common, but many fey revenants have lower bodies resembling dragonflies, wasps, and locusts. Fey revenants with insect bodies that can fly have a flying speed of 30 feet.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.