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Fidele Angel

Size
Medium
Type
Celestial
Challenge Rating
5
Source
Tome of Beasts
Alignment
Lawful-Good
Armor Class
16
Speeds
40, fly 40
Walking Speed
40
Flying Speed
40
Strength Score
20
Dexterity Score
18
Constitution Score
14
Intelligence Score
14
Wisdom Score
16
Charisma Score
18
Saving Throws
Dexterity, Constitution, Intelligence, Wisdom, Charisma
Skill Proficiencies
Insight, Perception
Vision
Darkvision (60ft)
Languages Ref
Common, Celestial, Infernal
Hit Points
104
Condition Immunities
Charmed, Petrified, Poisoned
Resistances
Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Poison Damage, Resistant to Non-Magical Damage, Immune to Acid Damage, Immune to Cold Damage
Languages
Aethyrian Common, Celestial, Infernal

Medium celestial, lawful good


Armor Class 16 (natural armor)

Hit Points 104 (16d8+32)

Speed 40 ft., fly 40 ft.


STR
20 (+5)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)

Saving Throws Dex +7, Con +5, Int +5, Wis +6, Cha +7

Skills Insight +6, Perception +6

Damage Resistances fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities acid, cold

Condition Immunities charmed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 16

Languages Common, Celestial, Infernal

Challenge 5 (1,800 XP)

Shapechange. The angel can change between winged celestial form, its original mortal form, and that of a Medium-sized eagle. Its statistics are the same in each form, with the exception of its attacks in eagle form.

Ever Touching. Fidele angels maintain awareness of their mate's disposition and health. Damage taken by one is split evenly between both, with the original target of the attack taking the extra point when damage doesn't divide evenly. Any other baneful effect, such as ability damage, affects both equally.

Innate Spellcasting. the angel's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

at will: guidance, light, purify food and drink, spare the dying

3/day: cure wounds, scorching ray (5 rays)

1/day: bless, daylight, detect evil and good, enhance ability, hallow, protection from evil and good

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Magic Weapons. The angel's weapon attacks are magical while it is in eagle form.

To My Lover's Side. If separated from its mate, each fidele angel can use both plane shift and teleport 1/day to reunite.

Unshakeable Fidelity. Fidele angels are never voluntarily without their partners. No magical effect or power can cause a fidele angel to act against its mate, and no charm or domination effect can cause them to leave their side or to change their feelings of love and loyalty toward each other.

Actions

Multiattack. The angel makes two longsword attacks or two longbow attacks; in eagle form, it instead makes two talon attacks and one beak attack.

+1 Longsword (Mortal or Angel Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) slashing damage if used with two hands.

+1 Longbow (Mortal or Angel Form Only). Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Beak (Eagle Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Talons (Eagle Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.