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Fierstjerren

Size
Medium
Type
Undead
Challenge Rating
5
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
14
Speeds
30
Walking Speed
30
Strength Score
16
Dexterity Score
15
Constitution Score
16
Intelligence Score
14
Wisdom Score
11
Charisma Score
12
Skill Proficiencies
Perception
Languages Ref
Common
Hit Points
105
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Poisoned, Unconscious
Resistances
Immune to Necrotic Damage, Immune to Poison Damage
Languages
Aethyrian Common

Medium undead, neutral evil


Armor Class 14 (studded leather)

Hit Points 105 (14d8+42)

Speed 30 ft.


STR
16 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
12 (+1)

Skills Perception +3

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses passive Perception 13

Languages Common

Challenge 5 (1,800 XP)

Apotheosis. When the fierstjerren has 80 hp or fewer, the spirit within it tears free and tendrils of necrotic energy erupt from its skin. When it hits with any weapon, the weapon deals an extra 4 (1d8) necrotic damage. When it has 60 hp or fewer, its weapon attacks instead deal an extra 9 (2d8) necrotic damage. When it has 40 hp or fewer, its weapon attacks instead deal an extra 13 (3d8) necrotic damage.

Thrall Watch. A fierstjerren with thralls can't be surprised and attacks from hiding don't gain advantage against it.

Actions

Multiattack. The fierstjerren makes two sword attacks.

Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Terrifying Glare. The fierstjerren targets one creature it can see within 30 feet of it. If the creature can see the fierstjerren, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of the fierstjerren's next turn.

Thrall Enslavement. The fierstjerren targets one humanoid it can see within 30 feet of it that has a CR up to 1/2. The humanoid must succeed on a DC 15 Wisdom saving throw or be magically charmed by the fierstjerren. The fierstjerren can telepathically communicate with any creature it has charmed. The charmed target can't take reactions and obeys the fierstjerren's verbal and telepathic commands. A fierstjerren can have up to twelve charmed thralls at one time. A charmed thrall loses the memories of its previous life and devotes itself to the fierstjerren and the cult. The charm lasts for 24 hours or until the fierstjerren is destroyed, is more than 300 feet from the charmed target, or takes a bonus action to end the effect. The fierstjerren can attempt to reassert control over all of its thralls by using this action. Each thrall can repeat the saving throw when the fierstjerren uses this action to reassert control.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.