Fire Giant War Priest
- Size
- Huge
- Type
- Giant
- Challenge Rating
- 12
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 18
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 25
- Dexterity Score
- 10
- Constitution Score
- 22
- Intelligence Score
- 10
- Wisdom Score
- 14
- Charisma Score
- 12
- Saving Throws
- Strength, Dexterity, Constitution, Charisma
- Skill Proficiencies
- Athletics, Perception, Intimidation
- Languages Ref
- Giant
- Hit Points
- 162
- Resistances
- Immune to Fire Damage
- Languages
- Giant
Huge giant
Armor Class 18
Hit Points 162 (13d12+78)
Speed 30 ft.
- STR
- 25 (+7)
- DEX
- 10 (+0)
- CON
- 22 (+6)
- INT
- 10 (+0)
- WIS
- 14 (+2)
- CHA
- 12 (+1)
Saving Throws Str +11, Dex +4, Con +10, Cha +5
Skills Athletics +11, Intimidation +5, Perception +6
Damage Immunities fire
Senses passive Perception 16
Languages Giant
Challenge 12 (8,400 XP)
Cold Weakness. When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn.
Actions
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.
Sword Sweep (1/Day, While Bloodied). The giant makes a greatsword attack against each creature within 10 feet.
Ignite Blades (1/Day). The greatswords of each fire giant of the giants choice within 30 feet magically kindle into flame. For the next minute each of their greatsword attacks deal an extra 7 (2d6) fire damage.
Pillar of Flame (1/Day). Each creature within a 10-foot-radius 40-foot-high cylinder centered on a point within 60 feet that the fire giant can see makes a DC 18 Dexterity saving throw taking 56 (16d6) fire damage on a failed save or half damage on a success. Unattended flammable objects are ignited.
Reactions
Kick. When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.