Fire Imp
- Size
- Tiny
- Type
- Fiend
- Challenge Rating
- 1/2
- Source
- Creature Codex
- Alignment
- Lawful-Evil
- Armor Class
- 13
- Speeds
- 20, fly 40
- Walking Speed
- 20
- Flying Speed
- 40
- Strength Score
- 5
- Dexterity Score
- 14
- Constitution Score
- 12
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 14
- Skill Proficiencies
- Deception, Stealth
- Vision
- Darkvision (120ft)
- Languages Ref
- Common, Infernal
- Hit Points
- 14
- Condition Immunities
- Poisoned
- Resistances
- Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
- Languages
- Aethyrian Common, Infernal
Tiny fiend (devil), lawful evil
Armor Class 13 (natural armor)
Hit Points 14 (4d4+4)
Speed 20 ft., fly 40 ft.
- STR
- 5 (−3)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 14 (+2)
Skills Deception +3, Stealth +4
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Common, Infernal
Challenge 1/2 (100 XP)
Devil's Sight. Magical darkness doesn't impede the imp's darkvision.
Fire Absorption. Whenever the imp is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.
Heat Metal (1/Day). As a bonus action, the imp casts the heat metal spell without expending any material components (spell save DC 12).
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
Actions
Fire Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire. If the target is a creature, it must succeed on a DC 12 Dexterity saving throw or take another 2 (1d4) fire damage at the start of its next turn.
Hurl Flame. Ranged Spell Attack: +4 to hit, range 150 ft., one target. Hit: 5 (2d4) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.