Flame-Scourged Scion
- Size
- Huge
- Type
- Aberration
- Challenge Rating
- 9
- Source
- Creature Codex
- Alignment
- Chaotic-Evil
- Armor Class
- 16
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 19
- Dexterity Score
- 17
- Constitution Score
- 22
- Intelligence Score
- 16
- Wisdom Score
- 6
- Charisma Score
- 15
- Saving Throws
- Constitution, Wisdom, Charisma
- Skill Proficiencies
- Insight, Perception
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Deep Speech, Sylvan
- Hit Points
- 125
- Condition Immunities
- Grappled, Paralyzed, Restrained
- Resistances
- Resistant to Fire Damage, Resistant to Non-Magical Damage
- Languages
- Aethyrian Common, Deep Speech, Sylvan
Huge aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 125 (10d12+60)
Speed 30 ft.
- STR
- 19 (+4)
- DEX
- 17 (+3)
- CON
- 22 (+6)
- INT
- 16 (+3)
- WIS
- 6 (−2)
- CHA
- 15 (+2)
Saving Throws Con +10, Wis +2, Cha +6
Skills Insight +6, Perception +6
Damage Resistances fire; slashing from nonmagical attacks
Condition Immunities grappled, paralyzed, restrained
Senses darkvision 60 ft., passive Perception 16
Languages Common, Deep Speech, Sylvan
Challenge 9 (5,000 XP)
Burning Rage. When a flame-scourged scion takes fire damage, it has advantage on its attack rolls until the end of its next turn. If it takes more than 5 fire damage, it has advantage on its attack rolls for 2 rounds.
Firesight. A flame-scourged scion can see through areas obscured by fire, smoke, and fog without penalty.
Groundbreaker. Difficult terrain caused by rocks, sand, or natural vegetation, living or dead, doesn't cost the flamescourged scion extra movement. Its speed can't be reduced by any effect.
Actions
Multiattack. The flame-scourged scion makes three tentacle attacks.
Tentacle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, the flame-scourged scion can automatically hit the target with its tentacle, and it can't use the same tentacle on another target. The flame-scourged scion can grapple up to two creatures at one time.
Embers (Recharge 6). The flame-scourged scion fills the area around itself with a cloud of burning embers. Each creature within 10 feet of the flame-scourged scion must make a DC 18 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The embers die out within moments.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.