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Flame-Scourged Scion

Size
Huge
Type
Aberration
Challenge Rating
9
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
19
Dexterity Score
17
Constitution Score
22
Intelligence Score
16
Wisdom Score
6
Charisma Score
15
Saving Throws
Constitution, Wisdom, Charisma
Skill Proficiencies
Insight, Perception
Vision
Darkvision (60ft)
Languages Ref
Common, Deep Speech, Sylvan
Hit Points
125
Condition Immunities
Grappled, Paralyzed, Restrained
Resistances
Resistant to Fire Damage, Resistant to Non-Magical Damage
Languages
Aethyrian Common, Deep Speech, Sylvan

Huge aberration, chaotic evil


Armor Class 16 (natural armor)

Hit Points 125 (10d12+60)

Speed 30 ft.


STR
19 (+4)
DEX
17 (+3)
CON
22 (+6)
INT
16 (+3)
WIS
6 (−2)
CHA
15 (+2)

Saving Throws Con +10, Wis +2, Cha +6

Skills Insight +6, Perception +6

Damage Resistances fire; slashing from nonmagical attacks

Condition Immunities grappled, paralyzed, restrained

Senses darkvision 60 ft., passive Perception 16

Languages Common, Deep Speech, Sylvan

Challenge 9 (5,000 XP)

Burning Rage. When a flame-scourged scion takes fire damage, it has advantage on its attack rolls until the end of its next turn. If it takes more than 5 fire damage, it has advantage on its attack rolls for 2 rounds.

Firesight. A flame-scourged scion can see through areas obscured by fire, smoke, and fog without penalty.

Groundbreaker. Difficult terrain caused by rocks, sand, or natural vegetation, living or dead, doesn't cost the flamescourged scion extra movement. Its speed can't be reduced by any effect.

Actions

Multiattack. The flame-scourged scion makes three tentacle attacks.

Tentacle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, the flame-scourged scion can automatically hit the target with its tentacle, and it can't use the same tentacle on another target. The flame-scourged scion can grapple up to two creatures at one time.

Embers (Recharge 6). The flame-scourged scion fills the area around itself with a cloud of burning embers. Each creature within 10 feet of the flame-scourged scion must make a DC 18 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The embers die out within moments.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.