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Forest Emperor

Size
Huge
Type
Aberration
Challenge Rating
15
Source
Tome of Beasts 2
Alignment
Neutral-Evil
Armor Class
18
Speeds
30, fly 60, climb 30
Walking Speed
30
Climbing Speed
30
Flying Speed
60
Strength Score
23
Dexterity Score
12
Constitution Score
21
Intelligence Score
12
Wisdom Score
20
Charisma Score
8
Saving Throws
Constitution, Wisdom
Skill Proficiencies
Nature, Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Giant
Hit Points
161
Resistances
Immune to Acid Damage, Immune to Cold Damage, Immune to Non-Magical Damage
Languages
Aethyrian Common, Giant

Huge aberration, neutral evil


Armor Class 18 (natural armor)

Hit Points 161 (14d12+70)

Speed 30 ft., climb 30 ft., fly 60 ft.


STR
23 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
12 (+1)
WIS
20 (+5)
CHA
8 (−1)

Saving Throws Con +10, Wis +10

Skills Nature +6, Perception +10, Stealth +6

Damage Immunities acid, cold; bludgeoning from nonmagical attacks

Senses darkvision 60 ft., passive Perception 20

Languages Common, Giant

Challenge 15 (13,000 XP)

Forest Camouflage. The forest emperor has advantage on Dexterity (Stealth) checks made to hide in forest terrain.

Keen Smell. The forest emperor has advantage on Wisdom (Perception) checks that rely on smell.

Rattle. The forest emperor constantly rattles its tail when in combat. Each creature that starts its turn within 60 feet of the forest emperor and that can hear it must succeed on a DC 18 Wisdom saving throw or become frightened until the start of its next turn. A creature that succeeds on two saving throws is unaffected by the forest emperor's rattle for the next 24 hours.

Actions

Multiattack. The forest emperor makes two claw attacks and one tail attack. If both claws hit the same target, the target must succeed on a DC 18 Constitution saving throw or its hp maximum is reduced by 7 (2d6) and the forest emperor regains hp equal to this amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Acidic Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage plus 7 (2d6) acid damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.

Toxic Nectar Spray (Recharge 5-6). The forest emperor sprays a 60-foot cone of acid from its flower-ringed eye pits. Creatures in the path of this cone must make a DC 18 Dexterity saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one.

Description

The smell of freshly turned soil and bubbling sulfur accompanies this terrible monster, an amalgam of wood and flesh vaguely reminiscent of a giant centaur with bony wooden limbs. Vast draconic wings sprout from the creature’s back, and it bears a serpentine tail ending in a cone-shaped rattle._
Born of Dragons. When a particularly hardy Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.