Frostveil (Tome of Beasts 2023)
- Size
- Medium
- Type
- Plant
- Challenge Rating
- 4
- Source
- Tome of Beasts 2023
- Alignment
- Unaligned
- Armor Class
- 16
- Speeds
- 15, fly 10
- Walking Speed
- 15
- Flying Speed
- 10
- Strength Score
- 20
- Dexterity Score
- 20
- Constitution Score
- 16
- Intelligence Score
- 1
- Wisdom Score
- 11
- Charisma Score
- 1
- Skill Proficiencies
- Stealth
- Vision
- Blindsight (120ft)
- Languages Ref
- —
- Hit Points
- 67
- Condition Immunities
- Blinded, Charmed, Deafened, Frightened, Prone
- Resistances
- Vulnerable to Fire Damage, Resistant to Non-Magical Damage, Immune to Cold Damage
Medium plant, Unaligned
Armor Class 16 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 15 ft., fly 10 ft.
- STR
- 20 (+5)
- DEX
- 20 (+5)
- CON
- 16 (+3)
- INT
- 1 (−5)
- WIS
- 11 (+0)
- CHA
- 1 (−5)
Skills Stealth +7
Damage Vulnerabilities fire
Damage Resistances bludgeoning and piercing from nonmagical attacks
Damage Immunities cold
Condition Immunities blinded, charmed, deafened, frightened, prone
Senses blindsight 120 ft., passive Perception 10
Languages —
Challenge 4 (1,100 XP)
Chilling Acidic Body. A creature that touches the frostveil or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage.
Damage Transfer. While engulfing a creature, the frostveil takes only half the damage dealt to it (rounded down), and the engulfed creature takes the other half.
False Appearance. While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice.
Windborne. In windy conditions, the frostveil's flying speed increases to 30 feet. In a wind of moderate or greater speed (at least 10 miles per hour), its flying speed increases to 60 feet.
Actions
Multiattack. The frostveil makes two Frozen Tendril attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the frostveil uses Snowy Engulf on it.
Frozen Tendril. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 3 (1d6) cold damage.
Snowy Engulf. The frostveil engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, and it must succeed on a DC 15 Constitution saving throw at the start of each of the frostveil's turns or take 4 (1d8) acid damage and 3 (1d6) cold damage. If the frostveil moves, the engulfed target moves with it. The frostveil can have only one creature engulfed at a time.
Spirit Spores (Recharge 6). The frostveil releases a puff of psychotropic spores around itself. Each creature within 10 feet of the frostveil must make a DC 15 Constitution saving throw. On a failure, a creature takes 21 (6d6) cold damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't incapacitated. When an incapacitated creature moves, it moves in a random direction. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.