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Fungi, Mush Marcher

Size
Large
Type
Plant
Challenge Rating
3
Source
Tome of Beasts 3
Alignment
Neutral
Armor Class
13
Speeds
20
Walking Speed
20
Strength Score
16
Dexterity Score
12
Constitution Score
16
Intelligence Score
7
Wisdom Score
14
Charisma Score
3
Skill Proficiencies
Perception
Languages Ref
understands Common, + one language known by its grower, but can't speak
Hit Points
85
Resistances
Vulnerable to Thunder Damage

Large plant, neutral


Armor Class 13 (natural armor)

Hit Points 85 (10d10+30)

Speed 20 ft.


STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (−2)
WIS
14 (+2)
CHA
3 (−4)

Skills Perception +2

Damage Vulnerabilities thunder

Senses blindsight 60' (blind beyond), passive Perception 14

Languages understands Common, + one language known by its grower, but can't speak

Challenge 3 (700 XP)

Keen Hearing. Advantage on hearing Wis (Perception) checks.

Partial Echolocation. Its blindsight is reduced to 10 ft. while deafened.

Actions

Multiattack. Two Spore-Laced Claw attacks or one Mycelial Harpoon attack and one Spore-Laced Claw attack.

Mycelial Harpoon. Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 15/30' one target 10 (2d6+3) piercing damage and harpoon sticks in target if it is a Med or smaller creature. While harpoon is stuck target: 7 (2d6) piercing damage at start of each of its turns marcher can't make Mycelial Harpoon attacks vs. others and target and marcher can't move over 30' from each other. A creature including target can take its action to detach harpoon via DC 13 Str check. Or mycelial thread connecting marcher to harpoon can be attacked and destroyed (AC 12; hp 10; vulnerability to thunder; immunity to bludgeoning poison and psychic) dislodging harpoon into unoccupied space within 5 ft. of target and preventing marcher from using Recall Harpoon.

Spore-Laced Claw. Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage + 9 (2d8) poison.

Slowing Spores (Recharge 5-6). Releases spores from its cap. Each creature within 20' of the mush marcher: 18 (4d8) poison and is poisoned (DC 13 Con half damage and isn't poisoned). While poisoned this way creature's speed is halved. A poisoned creature can re-save at end of each of its turns success ends effect on itself.

Bonus Actions

Recall Harpoon. Pulls on the mycelial threads connecting it to its harpoon returning the harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 13 Str save or be pulled up to 15 ft. toward marcher.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.