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Garroter Crab

Size
Tiny
Type
Beast
Challenge Rating
1/4
Source
Tome of Beasts
Alignment
Unaligned
Armor Class
13
Speeds
30, swim 20
Walking Speed
30
Swimming Speed
20
Strength Score
7
Dexterity Score
14
Constitution Score
14
Intelligence Score
1
Wisdom Score
10
Charisma Score
2
Vision
Darkvision (60ft)
Languages Ref
-
Hit Points
18
Condition Immunities
Charmed, Frightened
Resistances
Immune to Psychic Damage

Tiny beast, unaligned


Armor Class 13 (natural armor)

Hit Points 18 (4d4+8)

Speed 30 ft., swim 20 ft.


STR
7 (−2)
DEX
14 (+2)
CON
14 (+2)
INT
1 (−5)
WIS
10 (+0)
CHA
2 (−4)

Damage Immunities psychic

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 10

Languages -

Challenge 1/4 (50 XP)

Amphibious. The crab can breathe air and water.

Actions

Whip-claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and the target is grappled (escape DC 8). While grappled, the target cannot speak or cast spells with verbal components.

Description

These aggressive, blue-black freshwater crabs inhabit rivers and streams, scuttling along the muddy terrain in search of prey.
Strangling Claws. Garroter crabs are named for their abnormal right claws, which have evolved over time to strangle prey like a barbed whip.
Clacking Hordes. Their long whip-claw is lined with powerful muscles and joints at the beginning, middle, and end that give it great flexibility. During mating season, thousands of garroter crabs congregate in remote riverbanks and marshes, and the males whip their shells with a clacking sound to attract a mate.
Small Prey. Garroter crabs prey on rodents, cats, and other small animals caught by the riverbank.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.