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Ghost Boar

Size
Large
Type
Monstrosity
Challenge Rating
3
Source
Creature Codex
Alignment
Unaligned
Armor Class
13
Speeds
40
Walking Speed
40
Strength Score
18
Dexterity Score
10
Constitution Score
16
Intelligence Score
7
Wisdom Score
12
Charisma Score
7
Vision
Darkvision (60ft)
Languages Ref
understands Common but can't speak it
Hit Points
68

Large monstrosity, unaligned


Armor Class 13 (natural armor)

Hit Points 68 (8d10+24)

Speed 40 ft.


STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
7 (−2)
WIS
12 (+1)
CHA
7 (−2)

Senses darkvision 60 ft., passive Perception 11

Languages understands Common but can't speak it

Challenge 3 (700 XP)

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Incorporeal Jaunt. When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.

Relentless (Recharges after a Short or Long Rest). If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Actions

Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reactions

Tusk Swipe. When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.