Ghost Dragon
- Size
- Large
- Type
- Undead
- Challenge Rating
- 11
- Source
- Creature Codex
- Alignment
- Any
- Armor Class
- 14
- Speeds
- 0, fly 60
- Walking Speed
- 0
- Flying Speed
- 60
- Strength Score
- 10
- Dexterity Score
- 19
- Constitution Score
- 10
- Intelligence Score
- 14
- Wisdom Score
- 16
- Charisma Score
- 19
- Saving Throws
- Dexterity, Wisdom
- Skill Proficiencies
- Perception, Stealth
- Vision
- Darkvision (120ft)
- Languages Ref
- any languages it knew in life
- Hit Points
- 126
- Condition Immunities
- Charmed, Exhaustion 1, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
- Resistances
- Resistant to Acid Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Necrotic Damage, Immune to Poison Damage
Large undead, any alignment
Armor Class 14
Hit Points 126 (23d10)
Speed 0 ft., fly 60 ft.
- STR
- 10 (+0)
- DEX
- 19 (+4)
- CON
- 10 (+0)
- INT
- 14 (+2)
- WIS
- 16 (+3)
- CHA
- 19 (+4)
Saving Throws Dex +8, Wis +7
Skills Perception +7, Stealth +8
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 17
Languages any languages it knew in life
Challenge 11 (7,200 XP)
Ethereal Sight. The ghost dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Multiattack. The ghost dragon makes one claw attack and one withering bite attack.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Withering Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or take 18 (4d8) necrotic damage.
Etherealness. The ghost dragon enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Horrifying Breath (Recharge 5-6). The ghost dragon exhales a blast of icy terror in a 30-foot cone. Each living creature in that area must make a DC 16 Wisdom saving throw. On a failure, a creature takes 44 (8d10) psychic damage and is frightened for 1 minute. On a success, it takes half the damage and isn't frightened. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.