Ghost Knight Templar
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 10
- Source
- Tome of Beasts 3
- Alignment
- Lawful-Evil
- Armor Class
- 18
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 20
- Dexterity Score
- 19
- Constitution Score
- 16
- Intelligence Score
- 13
- Wisdom Score
- 16
- Charisma Score
- 15
- Saving Throws
- Wisdom, Charisma
- Skill Proficiencies
- Perception
- Languages Ref
- Common
- Hit Points
- 127
- Condition Immunities
- Charmed, Exhaustion 1, Poisoned
- Resistances
- Resistant to Cold Damage, Resistant to Necrotic Damage, Immune to Poison Damage
- Languages
- Aethyrian Common
Medium undead, lawful evil
Armor Class 18 (plate)
Hit Points 127 (17d8+51)
Speed 30 ft.
- STR
- 20 (+5)
- DEX
- 19 (+4)
- CON
- 16 (+3)
- INT
- 13 (+1)
- WIS
- 16 (+3)
- CHA
- 15 (+2)
Saving Throws Wis +7, Cha +6
Skills Perception +3
Damage Resistances cold, necrotic; nonmagic B/P/S attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60', passive Perception 17
Languages Common
Challenge 10 (5,900 XP)
Charge. If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.
Incorporeal Movement. Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.
Turning Defiance. It and all ghouls within 30' of it: advantage on saves vs. turn undead.
Undead Nature. Doesn't require air food drink or sleep.
Actions
Multiattack. Three Shadow Blade attacks.
Shadow Blade. Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic.
Stride of Damnation (Recharge 5-6). Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted.
Bonus Actions
Ghostly Mount. Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.