Ghost Knight
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 6
- Source
- Tome of Beasts
- Alignment
- Lawful-Evil
- Armor Class
- 17
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 17
- Dexterity Score
- 15
- Constitution Score
- 14
- Intelligence Score
- 8
- Wisdom Score
- 10
- Charisma Score
- 7
- Skill Proficiencies
- Athletics, Perception, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common
- Hit Points
- 97
- Condition Immunities
- Charmed, Exhaustion 1, Poisoned
- Resistances
- Resistant to Necrotic Damage, Immune to Poison Damage
- Languages
- Aethyrian Common
Medium undead, lawful evil
Armor Class 17 (half plate)
Hit Points 97 (15d8+30)
Speed 30 ft.
- STR
- 17 (+3)
- DEX
- 15 (+2)
- CON
- 14 (+2)
- INT
- 8 (−1)
- WIS
- 10 (+0)
- CHA
- 7 (−2)
Skills Athletics +6, Perception +3, Stealth +5
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 6 (2,300 XP)
Charge. If the ghost knight is mounted and moves at least 30 feet in a straight line toward a target and hits it with a melee attack on the same turn, the target takes an extra 7 (2d6) damage.
Mounted Warrior. When mounted, the ghost knight has advantage on attacks against unmounted creatures smaller than its mount. If the ghost knight's mount is subjected to an effect that allows it to take half damage with a successful Dexterity saving throw, the mount instead takes no damage if it succeeds on the saving throw and half damage if it fails.
Turning Defiance. The ghost knight and all darakhul or ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Undead Nature. A ghost knight doesn't require air, food, drink, or sleep
Actions
Multiattack. The ghost knight makes three melee attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.
Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) necrotic damage.
Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.