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Ghost Knight

Size
Medium
Type
Undead
Challenge Rating
6
Source
Tome of Beasts
Alignment
Lawful-Evil
Armor Class
17
Speeds
30
Walking Speed
30
Strength Score
17
Dexterity Score
15
Constitution Score
14
Intelligence Score
8
Wisdom Score
10
Charisma Score
7
Skill Proficiencies
Athletics, Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common
Hit Points
97
Condition Immunities
Charmed, Exhaustion 1, Poisoned
Resistances
Resistant to Necrotic Damage, Immune to Poison Damage
Languages
Aethyrian Common

Medium undead, lawful evil


Armor Class 17 (half plate)

Hit Points 97 (15d8+30)

Speed 30 ft.


STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
8 (−1)
WIS
10 (+0)
CHA
7 (−2)

Skills Athletics +6, Perception +3, Stealth +5

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages Common

Challenge 6 (2,300 XP)

Charge. If the ghost knight is mounted and moves at least 30 feet in a straight line toward a target and hits it with a melee attack on the same turn, the target takes an extra 7 (2d6) damage.

Mounted Warrior. When mounted, the ghost knight has advantage on attacks against unmounted creatures smaller than its mount. If the ghost knight's mount is subjected to an effect that allows it to take half damage with a successful Dexterity saving throw, the mount instead takes no damage if it succeeds on the saving throw and half damage if it fails.

Turning Defiance. The ghost knight and all darakhul or ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Undead Nature. A ghost knight doesn't require air, food, drink, or sleep

Actions

Multiattack. The ghost knight makes three melee attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.

Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) necrotic damage.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.