Ghoul Bat
- Size
- Small
- Type
- Undead
- Challenge Rating
- 1/4
- Source
- Tome of Beasts 2
- Alignment
- Neutral-Evil
- Armor Class
- 13
- Speeds
- 5, fly 30
- Walking Speed
- 5
- Flying Speed
- 30
- Strength Score
- 6
- Dexterity Score
- 16
- Constitution Score
- 11
- Intelligence Score
- 8
- Wisdom Score
- 12
- Charisma Score
- 10
- Vision
- Blindsight (60ft)
- Languages Ref
- —
- Hit Points
- 14
- Condition Immunities
- Charmed, Exhaustion 1, Poisoned
- Resistances
- Immune to Poison Damage
Small undead, neutral evil
Armor Class 13
Hit Points 14 (4d6)
Speed 5 ft., fly 30 ft.
- STR
- 6 (−2)
- DEX
- 16 (+3)
- CON
- 11 (+0)
- INT
- 8 (−1)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Echolocation. The ghoul bat can't use its blindsight while deafened.
Keen Hearing. The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don't require air, food, drink, or sleep.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.
Description
This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are popular messengers and pets amongst darakhul and can be found both in colonies and alone throughout the underworld.
Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.