Skip to content

Ghoul Bat

Size
Small
Type
Undead
Challenge Rating
1/4
Source
Tome of Beasts 2
Alignment
Neutral-Evil
Armor Class
13
Speeds
5, fly 30
Walking Speed
5
Flying Speed
30
Strength Score
6
Dexterity Score
16
Constitution Score
11
Intelligence Score
8
Wisdom Score
12
Charisma Score
10
Vision
Blindsight (60ft)
Languages Ref
—
Hit Points
14
Condition Immunities
Charmed, Exhaustion 1, Poisoned
Resistances
Immune to Poison Damage

Small undead, neutral evil


Armor Class 13

Hit Points 14 (4d6)

Speed 5 ft., fly 30 ft.


STR
6 (−2)
DEX
16 (+3)
CON
11 (+0)
INT
8 (−1)
WIS
12 (+1)
CHA
10 (+0)

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses blindsight 60 ft., passive Perception 11

Languages —

Challenge 1/4 (50 XP)

Echolocation. The ghoul bat can't use its blindsight while deafened.

Keen Hearing. The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don't require air, food, drink, or sleep.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.

Description

This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are popular messengers and pets amongst darakhul and can be found both in colonies and alone throughout the underworld.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.