Ghoul, Iron
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 5
- Source
- Tome of Beasts
- Alignment
- Lawful-Evil
- Armor Class
- 16
- Speeds
- 30, burrow 20
- Walking Speed
- 30
- Burrowing Speed
- 20
- Strength Score
- 18
- Dexterity Score
- 16
- Constitution Score
- 14
- Intelligence Score
- 14
- Wisdom Score
- 14
- Charisma Score
- 14
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Darakhul, Undercommon
- Hit Points
- 143
- Condition Immunities
- Charmed, Exhaustion 1, Poisoned
- Resistances
- Immune to Poison Damage
- Languages
- Aethyrian Common, Undercommon
Medium undead, lawful evil
Armor Class 16 (breastplate)
Hit Points 143 (22d8+44)
Speed 30 ft., burrow 20 ft.
- STR
- 18 (+4)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 14 (+2)
- WIS
- 14 (+2)
- CHA
- 14 (+2)
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common, Darakhul, Undercommon
Challenge 5 (1,800 XP)
Turning Defiance. The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Actions
Multiattack. The iron ghoul makes one bite attack and one claw attack, or three glaive attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.
Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 4) slashing damage.
Heavy Bone Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage.
Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.