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Ghoul, Iron

Size
Medium
Type
Undead
Challenge Rating
5
Source
Tome of Beasts
Alignment
Lawful-Evil
Armor Class
16
Speeds
30, burrow 20
Walking Speed
30
Burrowing Speed
20
Strength Score
18
Dexterity Score
16
Constitution Score
14
Intelligence Score
14
Wisdom Score
14
Charisma Score
14
Vision
Darkvision (60ft)
Languages Ref
Common, Darakhul, Undercommon
Hit Points
143
Condition Immunities
Charmed, Exhaustion 1, Poisoned
Resistances
Immune to Poison Damage
Languages
Aethyrian Common, Undercommon

Medium undead, lawful evil


Armor Class 16 (breastplate)

Hit Points 143 (22d8+44)

Speed 30 ft., burrow 20 ft.


STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Common, Darakhul, Undercommon

Challenge 5 (1,800 XP)

Turning Defiance. The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Multiattack. The iron ghoul makes one bite attack and one claw attack, or three glaive attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.

Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 4) slashing damage.

Heavy Bone Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.